Betting
Craps offers more than forty different bets. The most commonly placed bets include:
- Pass Line: The pass line bet offers an automatic win or lose scenario. If the shooter rolls a 7 or 11 on the comeout roll, you automatically win. If the comeout roll is a 2, 3 or 12, you automatically lose. Any other number becomes the point. If the shooter rolls the point before rolling a 7, you win. If the shooter rolls a 7 before the point, you lose.
- Come Bet: The come bet is a variation of the pass line bet that treats the next roll the same as a comeout bet. If the shooter rolls a 7 or 11 on the next roll, you automatically win. If the next roll is a 2, 3 or 12, you automatically lose. Any other number rolls and bet travels to that number. If you roll that number before a 7, you win. If you roll 7 before that number, you lose.
- Don’t Pass Line: The exact opposite of the pass line bet, the don’t pass line is a bet against the shooter’s ability to roll the point before rolling a 7. In the don’t pass line bet, 2 and 3 become automatic winners, while 7 and 11 become automatic losers on the comeout roll. A roll of 12 pushes. If the shooter rolls a 7 before the point, you win. If the shooter rolls the point before a 7, you lose.
- Don’t Come Bet: The don’t come bet treats the next roll exactly like the comeout roll, with the terms of the don’t pass line bet in play. On the very next roll, 2 and 3 become automatic winners, while 7 and 11 become automatic losers. A roll of 12 pushes. If the shooter rolls a 7 before the number, you win. If the shooter rolls the number before a 7, you lose.
- Place Bets: At any time in a shooter’s round, players may bet on an individual number. If the number you select is rolled before a 7, you win. Players can increase, decrease or remove a place bet at any point in a shooter’s round.
- Field Bet: Similar to place bets, field bets allow the player to wager on a range of numbers. If a 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. If any other number is rolled, you lose. The field is a one-roll, self-service bet
GAMEPLAY
A roll or several rolls of the dice make up a round of craps. The shooter is the one who throws the dice. Much of the course of the game for that shooter's turn is set by the opening roll, sometimes referred to as the comeout roll. Pass line bettors automatically win if the shooter's comeout roll totals 7 or 11. Pass line bettors automatically lose if the comeout roll is 2, 3, or 12. If any other number appears on the comeout roll, it becomes the point and must be matched by the shooter on the next roll.
The shooter must roll that number after the point is determined before rolling a 7. The round of the shooter is over and the next shooter takes their place if they roll a 7 before the point. The shooter might change as the dice move around the table depending on who placed a wager on the previous roll. If you are the shooter when it is your turn, you can either shoot or pass to the next shooter.
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